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Hi all,
I have a problem with POV Ray 3.6 and radiosity. Random black spots appear
that aren't there when I render the same file in 3.5
Take a look at this file (PR 3.6)
http://www.brickshelf.com/gallery/jeroendehaan/Renders/povray360.jpg
and this (PR 3.5)
http://www.brickshelf.com/gallery/jeroendehaan/Renders/povray350.jpg
These are the radiosity settings:
global_settings {
max_trace_level 20
radiosity {
brightness 1
count 300
distance_maximum 100
error_bound 0.25
gray_threshold 0.50
low_error_factor 0.775
minimum_reuse 0.015
nearest_count 8
recursion_limit 1
}
}
and for the colours:
#declare lg_color_B00 = texture {
pigment { rgbft <0, 0.0749999999999997, 0.9, 0, 0> }
normal { bumps .01 scale .10 turbulence 0 }
finish {
ambient .0
diffuse 1
brilliance 1
phong 1 phong_size 40
specular 1
reflection { .05 falloff 1 exponent 1 }
conserve_energy
}
}
This is for blue. All the colours use the same normal and finish.
Is it me, a wrong setting or a "bug" in 3.6?
Jeroen de Haan
If you want the complete file please e-mail me on infor at digitalbricks dot
nl
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